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14-03-2015


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Game Review: Assassin's Creed: Rogue

Title: Assassin's Creed: Rogue
Genre: Action
Developer: Ubisoft Sofia, Ubisoft Kiev
Editor: Ubisoft
Release date: March 10, 2015
Platform: PC / PS3 / Xbox 360
Website: http://assassinscreed.com

Last year was very saturated for fans of Assassin's Creed: instead of the traditional one annual game, Ubisoft has released two: one for the current generation of consoles and computers, and the second for the old console, bypassing the desktop platform. We have already written about Assassin's Creed: Unity released for the PC. Now it is time to review of Assassin's Creed: Rogue.

The most important point regarding the project is that it was developed by a completely different studio Ubisoft Sofia, which was engaged in the development of big games in the series Assassin's Creed. This fact has affected both the strengths and weaknesses of all Assassin's Creed: Rogue.

Assassins Creed: Rogue

First of all the narrative aspect is change: the story instead of another history of the Assassins Order f, we have the opportunity to learn more about their enemies (Templars) and play at their side.

This game has a very interesting main character - a character named Shay Patrick Cormac. We get to know him as an assassin, who after a while loses faith in the order and joins to main opponents.

Assassins Creed: Rogue

Events Assassin's Creed: Rogue takes place in a very interesting historical epoch. Location is the British colonies in North America before and during the Seven Years' War of the XVIII century. But the story does not match for the era: it is quite trivial story vendetta, including the search for powerful artifacts and the struggle for influence in the region.

The main trouble Assassin's Creed: Rogue in its absolute secondary in comparison with last Assassin's Creed IV: Black Flag. It looks and plays exactly the same way, borrowing most of the features, including the interface, gaming experience, narrative style and to some extent the scene.

If you remember, the main focus of Assassin's Creed IV: Black Flag was placed on the management of his ship and pirates in the Caribbean. The same situation is in Assassin's Creed: Rogue, but the main character is a servant of the law in the face of the British Empire, and the location is the North Atlantic.

Assassins Creed: Rogue

And just as soon as the game starts to slip disputing all of the player's actions outside of the main story line. Range of options and actions that you can perform is very and very extensive, but unfortunately, the presence is not justified.

You can seriously engage in the improvement of your ship using building materials (iron and wood). You can get them only by robbery, attacking the passing vessel. But for a short time of the game you understand that it is not necessary for two reasons. First and the main, in almost all the decisive naval battles you is moved to more powerful ship, and to play the story your current ship is more than enough.

The second is the lack of motivation for the robbery. You are the national of the UK, so have no right to attack ships sailing under the Union Jack. Secondly, the hero is not the thief, but it is a business man, who has neither the time nor the proper justification for the small sea robbery.

Assassins Creed: Rogue

Of course you can improve own equipment. You can increase the supply of health, add additional strap for pistols, sew pockets for ammunition, killing animals and using their skin. And then the game mechanics has a common sense: unlike pirate Edward Kenuey, the hero of the fourth part of the series, Cormac is very charismatic and wealthy gentleman. Side jobs are also absolutely irrelevant: the condition of their performance is exactly the same with the same Assassin's Creed IV: Black Flag. And, again, Edward made his living by performing them. He provides all the power of the British war machine, and the hero has a very specific and important task.

Assassins Creed: Rogue

But there is another, very exciting experience: the capture of sea and land outposts. These strongholds are across the Atlantic and colonial settlement. They are occupied by assassins. Their presence here is not desirable for the Templars, and you instructed to get rid of them. Sea battles are smooth as well as in Assassin's Creed IV: Black Flag: you need to remove the ships, destroy fortifications, landers and cracking down on the garrison.


Capture of land fortifications is much more interesting: for this you need to fulfill several conditions such as removing the flag and killing officers. But the main thing is the murder of the commander of the garrison. You need to do this secretly without attracting attention, otherwise the chances of success drop dramatically: it starts to run away, throwing smoke bombs, shoots a firearm; calls for help.

Assassins Creed: Rogue

However, although the implementation of these tasks finally has very logical justification, it is not necessarily to fulfill them for the campaign.

Also there are many questions to the story campaign. Heroes, especially the main, are not charismatic. The hero doesn’t have the charm of Edward. Besides he has a terrible voice: the voice does not fit him perfectly, and the actor is constantly out of tune. The events are often absurd, and the logic of the narrative. Many jobs are boring.

However, it should be said, the game has quite successful release date for the PC. For console, it was released in mid-November with Assassin's Creed: Unity and a bunch of other autumn hits, which looked completely out of place. Now players can really miss the Assassin's Creed. So Assassin's Creed: Rogue looks good.

Assassins Creed: Rogue

It should be noted the excellent optimization efforts realized Ukrainian studio Ubisoft Kiev: the game starts easily and at a comparatively old components. However, it is quite expected, because Assassin's Creed: Rogue was originally developed for the weaker hardware foundations of the previous generation of consoles. However, it looks very pale against the backdrop of Assassin's Creed: Unity. There are three graphics settings: "Normal", "High" and "Very high". In addition there are many switches for detailed settings. The difference between these levels is absolutely imperceptible visually, but "very high" has almost twice indicator FPS.

Assassins Creed: Rogue

"Normal" level of graphics

Assassins Creed: Rogue

"High" level of graphics

Assassins Creed: Rogue

"Very high" level of graphics

So we recommend the game to all fans of Assassin's Creed.

System requirements:

  • OS: Windows 7 SP1 or Windows 8/8.1 (64-bit)
  • Processor: Intel Core 2 Quad Q6600 2,4 GHz or AMD Athlon II X4 620 2.6 GHz
  • RAM: 2 GB
  • Graphics card: NVIDIA GeForce GTS 450 or AMD Radeon HD 5670 (1024 MB VRAM) or Intel HD Graphics 4600
  • DirectX: 10
  • Sound card: DirectX-compatible with the latest drivers
  • Hard drive: 12 GB
  • Additional Peripherals: Xbox 360 controller, Tobii EyeX Controller, SteelSeries Sentry

Supported video cards at time of release: NVIDIA GeForce GTS 450 or next; NVIDIA GeForce 500 Series - GeForce 900; AMD Radeon HD 5670 or next; Series AMD Radeon HD 6000, 7000, R7, R9; Intel HD Graphics 4600, HD Graphics 5200.


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