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06-10-2014


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Middle-Earth: Shadow of Mordor: review

Name: Middle-Earth: Shadow of Mordor
Genre: Action
Developer: Monolith
Release date : 30 September 2014
Platform: РС, Xbox One, PS4. After month Xbox 360, PS3
Website: https://www.shadowofmordor.com

A little campaign against illiteracy: after extremely successful film of Peter Jackson based on the novel "The Lord of the Rings” rights to create games on its bases were sold very quickly for a very considerable sum by the company Electronic Arts. In general, products according film, and after some period of time according book become very popular. The most memorable and interesting were Action-game "The Return of the King" and, of course, the strategy of "The Battle for Middle-Earth". Of course, there was a negative experience like Lord of the Rings: Conquest, where tried to mix Battlefield with "The Lord of the Rings".

The result was disgusting, but it had its own reasons: according the contract the rights to create games had to be returned to the owner studio Warner Brothers, in 2009 and the time had presses.

Middle-Earth: Shadow of Mordor

Since then for almost five years any good, independent game we have not seen. There were very funny Lego: Lord of the Rings and Lego: Hobbit, but we leave them outside the game universe "The Lord of the Rings."

Preceding creation of the universe WB Games was absolutely disgusting War in the North, so announced year ago Middle-Earth: Shadow of Mordor was accepted extremely cold. The next failure and trash in an attempt to make money on the notable work was expected.

All the described data have a reasonable way: we've been waiting for a good game according "The Lord of the Rings" and, looking ahead, we want to say that it finally came.

Events of Middle-Earth: Shadow of Mordor take place in Mordor, in the time interval between "The Hobbit" and "The Fellowship of the Ring". Sauron, the Dark Lord runs into Mordor, lick thewounds and restore the power. Mordor looks very different than the audience had used to seeing in the movies, or even imagine when reading the book. It has not turned into a lifeless, desolate desert. On the contrary: the grass is green, the trees are rustling, and the sun plays in the waters of rivers and lakes.

Middle-Earth: Shadow of Mordor

In most damned country are human settlements, which are dying after another invasion of the orcs, and the orcs do not feel themselves as masters of the territory: here are more terrible creatures...

In this situation we are introduced to our hero - a tracker Talion. He lives on the Black Gate (which, again, will be a surprise for people who are not familiar with the books of professor Tolkien) with his family and a detachment of the same trackers aimed to monitor the situation in Mordor after the fall of the Dark Lord.

Middle-Earth: Shadow of Mordor

The trouble comes unexpectedly: coming henchmen of Sauron attacked the garrison of the trackers, killing many inhabitants including our hero with his wife and son.

But Talion does not die - it becomes implanted by a mysterious spirit who does not remember his own name and history. Protagonist vowed to revenge on the death of family and promised his mysterious ally to help remember who he is.

Middle-Earth: Shadow of Mordor

Middle-Earth: Shadow of Mordor almost completely copies most of the nuances of the gameplay of other game WarnerBros. - Batman Arkham City. We have a fairly large open space for the movement of the world which has icons of the beginning of the main or side tasks, tests, challenges and competitions.

The public of Mordor is various: it includes orcs of varying degrees of threat; great sled dogs with rhino shell on the back; huge trolls that can kill the player with a single blow; people: free, forced into the corner, resisting a last effort; refugees from Gondor and the slaves who work to improve the orc war machine.

Middle-Earth: Shadow of Mordor

Middle-Earth: Shadow of Mordor copies the series Batman Arkham almost in everything. For example, the combat system is identical up to the nuances: an attack on one button, and the counter-attack to another in case when you pressed it in time and torpor introducing the enemy into a stupor and allows you to fill the scale of combo as quickly as possible, which in its turn, opens up a number of capabilities like instant execution or repulsion of enemies.

Copies the principle of an open world: location is divided into sectors, in the centers there are towers. After interacting with the tower the map has necessary data about the side tasks and collection materials.

Middle-Earth: Shadow of Mordor

World is settled by any evil spirits, which quickly reappear in the same place when you leave this place. Of course, the above mentioned is very similar to the concept of an open world proposed in Assassin's Creed, but, believe the game has not from Assasin's Creed. In this case this is Batman (to be specific Arkham Origins).

And a type of the hero is similar: Talion prefers to act secretly, having a lot of special skills, but do not hesitate to get involved in open battle where can annihilate the orks.

Also familiar is skill tree: one branch improves combat capabilities, and the second - the interaction with the environment.

Middle-Earth: Shadow of Mordor

But that offers Middle-Earth: Shadow of Mordor by himself is not in the game: a stunning interactive and totally different in each case game passing. Of course, the beginning and the end are scripted, and the final is the one, and you will unambiguously reach it, but all that is absolutely unique.

This was become possible thanks to so-called Nemesis-system. Due to this the player is a center of the narrative, but stops to be a point around which revolves the whole game world, as it was in Batman.

Mordor lives his life: orcs only formally are united under one rule, but virtually every concrete creature is dissatisfied with own position in the hierarchical structure of their society. Our main opponents are divided into many warring clans.

Middle-Earth: Shadow of Mordor

Regularly the map reflects the icons of start another struggle for power: some troops make ambush to the captain of other, someone picks up a riot, and someone arranges hunting beast, and so on.

We should wait a little bit and these activities are stooped and in their place are replaced by the other. The player has the results: which the captain was killed, and on the contrary who was promoted.

Captains are dangerous enemies: just getting involved in battle with them, you can easily die because either the warrior will be stronger then Talion, or you just can not cope with its protection.

Death of a hero in the Middle-Earth: Shadow of Mordor is not a simple convention, ending by rebooting of checkpoint. Soldiers who killed you will become stronger, got involved in a power struggle, or just will get a raise and acquire new capabilities. It will be harder to kill him in the second time.

Middle-Earth: Shadow of Mordor

The captain, who inflicted the final strike to you can become a bodyguard of commander and even rise up to the highest level. A similar fate awaits the ordinary orcs: after killing you, they have the opportunity to compete for the title of captain and so on.

In general, the whole game is based on this. In any case you will need to follow the ork hierarchy and get to the very, very top the conditional generals closest minions of Sauron.

For all the uncommonness of this approach, it pretty soon get bored. But here the developers did not disappoint us: when it's bored, the player has an opportunity to engage himself in a power struggle with the help of recruiting captains and help them move up.

Middle-Earth: Shadow of Mordor

In general everything which is connected with the story is pleased. As a basis for developers took not the usual wide range of viewers and readers of the trilogy "The Lord of the Rings" but the more serious, severe and methodical mythology of Middle-Earth - "The Silmarillion". Play actively refers precisely to this book, describing the events of the Second Age (in the "Lord of the Rings", is the end of the third): establishment of the Rings power, struggle with Sauron, again, mythology. Therefore, by the way, in the name of the game has no the coveted «Lord of The Rings». A huge and very laudable work of studio Monolith. Bravo!

Middle-Earth: Shadow of Mordor

In the end we got a perfectly fine game, even if it was not connected with the "The Lord of the Rings". A number of shortcomings and borrowing would not let it get a perfect score, but it's still one of the best games of the year. You should definitely play!


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